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| gpointer | (*GOSelectorDndDataGet) () |
| void | (*GOSelectorDndDataReceived) () |
| void | (*GOSelectorDndFillIcon) () |
| void | go_selector_activate () |
| int | go_selector_get_active () |
| gpointer | go_selector_get_user_data () |
| GtkWidget * | go_selector_new () |
| gboolean | go_selector_set_active () |
| void | go_selector_setup_dnd () |
| void | go_selector_update_swatch () |
GObject ╰── GInitiallyUnowned ╰── GtkWidget ╰── GtkContainer ╰── GtkBox ╰── GOSelector
void (*GOSelectorDndDataReceived) (GOSelector *selector,guchar const *data);
void
go_selector_activate (GOSelector *selector);
Updates slector swatch and emits an "activate" signal.
int go_selector_get_active (GOSelector *selector,gboolean *is_auto);
Retrieves current selection index, and set is_auto
to TRUE if
current selection was set by clicking on automatic palette item.
gpointer
go_selector_get_user_data (GOSelector *selector);
A convenience function to access user_data of selector palette.
(See go_palette_get_user_data
).
GtkWidget *
go_selector_new (GOPalette *palette);
Creates a new selector, using palette
. Selector button swatch will use
swatch render function of palette
.
gboolean go_selector_set_active (GOSelector *selector,int index);
Sets current selection index, and emits "activate" signal if selection is actually changed.
void go_selector_setup_dnd (GOSelector *selector,char const *dnd_target,int dnd_length,GOSelectorDndDataGet data_get,GOSelectorDndDataReceived data_received,GOSelectorDndFillIcon fill_icon);
Setups drag and drop for selector
.
void
go_selector_update_swatch (GOSelector *selector);
Requests a swatch update.
“activate” signalvoid user_function (GOSelector *goselector, gpointer user_data)
Flags: Run Last