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Title                  - The Dark Zone, HellDM6, That one map, you know
Filename               - Helldm6.pk3
Author                 - Slaughtered
Email Address          - cnickell@columbus.rr.com
Description            - Quake 3 level.
Date Published	       - April 2000
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-= Play Information =-
Bot Play               - Yes
Deathmatch             - Yes
Teamplay               - Yes
Tourney                - Yes
CTF                    - No
Player load	       - 2 - 6
New Sounds             - No
New Graphics           - No
New Models             - No

-= Installation =-
Extract the .pk3 file into your baseq3 directory in your Quake3 folder.

-= Construction =-
Base                   - Original .MAP furnished by Leonard "PaNiQ" Ritter  
Editor used            - Q3Radiant
Known Bugs             - I went ahead and added a .aas file just for the hell of it. The bots dont seem
                         to understand the shootable floor door. Oh well, bots suck anyhow.
Compile Machine	       - PII 233 w/ 96 MB RAM
Build Time	       - 6 days
Compile Time           - BSP 30 min some odd seconds

-= Notes =-
I added the .MAP file so you can edit the map to your desire. As did PaNiQ before me. I tried to keep my
changing of the map to a minimum, trying to keep it like it originaly was. I deleted/merges some extra brushes. Added some clip brushes and moved a couple entities to better suit game play. I also changed the nailgun to a shotgun instead of a machine gun because a> you start out with the machien gun, and B> it doesnt look as if the machine gun Md3 was meant to be used in a map<unfinished>.

-= Credits =-
id
PaNiQ for doing all the work years ago.

-= Copyright / Permissions =-
Uhm...yea right. Do whatever the hell you want with this. 


