#include <network.h>
Inheritance diagram for NetworkReceiver:

Definition at line 90 of file network.h.
Public Member Functions | |
| virtual bool | MustWaitToReceive () |
| virtual bool | MustWaitForResult () |
| virtual bool | Receive (byte *buf, size_t bufLen)=0 |
| receive data from network source, returns whether result is immediately available | |
| virtual unsigned int | GetReceiveResult ()=0 |
| virtual bool | EofReceived () const=0 |
| virtual unsigned int | GetMaxWaitObjectCount () const=0 |
| maximum number of wait objects that this object can return | |
| virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
| put wait objects into container | |
| bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
| wait on this object | |
| virtual void Waitable::GetWaitObjects | ( | WaitObjectContainer & | container, | |
| CallStack const & | callStack | |||
| ) | [pure virtual, inherited] |
put wait objects into container
| callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
|
Implemented in BufferedTransformation, Redirector, NetworkSource, NetworkSink, SocketReceiver, SocketSender, WindowsPipeReceiver, and WindowsPipeSender.
Referenced by NetworkSink::GetWaitObjects(), NetworkSource::GetWaitObjects(), and Waitable::Wait().
| bool Waitable::Wait | ( | unsigned long | milliseconds, | |
| CallStack const & | callStack | |||
| ) | [inherited] |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
Definition at line 388 of file wait.cpp.
References Waitable::GetWaitObjects(), and WaitObjectContainer::Wait().
Referenced by NetworkSink::DoFlush(), and NetworkSource::DoPump().
1.5.1-p1