This is the verbatim text of the qobject.h include file. It is is provided only for illustration; the copyright remains with Troll Tech.
/****************************************************************************
** $Id: qobject.h,v 1.23 1995/06/05 21:40:04 hanord Exp $
**
** Definition of QObject class
**
** Author : Haavard Nord
** Created : 930418
**
** Copyright (C) 1993-1995 by Troll Tech AS. All rights reserved.
**
*****************************************************************************/
#ifndef QOBJECT_H
#define QOBJECT_H
#include "qobjdefs.h"
#include "qstring.h"
class QObject // base class for Q objects
{
friend class QWidget;
friend class QSignal;
friend class QSenderObject;
public:
QObject( QObject *parent=0, const char *name=0 );
virtual ~QObject();
virtual bool event( QEvent * ); // handle event
virtual bool eventFilter( QObject *, QEvent * );
virtual QMetaObject *metaObject() const { return metaObj; }
virtual const char *className() const; // get name of class
bool isA( const char * ) const;
bool inherits( const char * ) const;
const char *name() const { return objname; }
void setName( const char *name );
bool isWidgetType() const { return isWidget; }
bool highPriority() const { return hiPriority; }
bool signalsBlocked() const { return blockSig; }
void blockSignals( bool b );
int startTimer( long interval ); // start timer events
void killTimer( int id ); // kill timer event
void killTimers(); // kill all timers for object
const QObjectList *children() const { return childObjects; }
QObjectList *queryList( const char *inheritsClass = 0,
const char *objName = 0,
bool regexpMatch = TRUE,
bool recursiveSearch = TRUE );
void insertChild( QObject * ); // add child object
void removeChild( QObject * ); // remove child object
void installEventFilter( const QObject * );
void removeEventFilter( const QObject * );
static bool connect( QObject *sender, const char *signal,
const QObject *receiver, const char *member );
bool connect( QObject *sender, const char *signal,
const char *member ) const;
static bool disconnect( QObject *sender, const char *signal,
const QObject *receiver, const char *member );
bool disconnect( const char *signal=0,
const QObject *receiver=0, const char *member=0 );
bool disconnect( const QObject *receiver, const char *member=0 );
void dumpObjectTree(); // NOTE!!! For debugging
void dumpObjectInfo();
protected:
QObject *parent() const { return parentObj; }
bool activate_filters( QEvent * );
QConnectionList *receivers( const char *signal ) const;
void activate_signal( const char *signal );
void activate_signal( const char *signal, short );
void activate_signal( const char *signal, int );
void activate_signal( const char *signal, long );
void activate_signal( const char *signal, const char * );
QObject *sender(); // sender of last signal
virtual void initMetaObject(); // initialize meta object
uint isSignal : 1; // is signal object
uint isWidget : 1; // is widget object
uint hiPriority : 1; // high priority object
uint pendTimer : 1; // pending timer(s)
uint pendEvent : 1; // pending event(s)
uint blockSig : 1; // blocking signals
private:
bool bind( const char *, const QObject *, const char * );
QMetaObject *queryMetaObject() const;
static QMetaObject *metaObj; // meta object for class
char *objname; // object name
QObject *parentObj; // parent object
QObjectList *childObjects; // list of children objects
QSignalDict *connections; // connections (signals out)
QObjectList *senderObjects; // list of sender objects
QObjectList *eventFilters; // list of event filters
QObject *sigSender; // sender of last signal
};
inline bool QObject::connect( QObject *sender, const char *signal,
const char *member ) const
{
return connect( sender, signal, this, member );
}
inline bool QObject::disconnect( const char *signal,
const QObject *receiver, const char *member )
{
return disconnect( this, signal, receiver, member );
}
inline bool QObject::disconnect( const QObject *receiver, const char *member )
{
return disconnect( this, 0, receiver, member );
}
inline QObject *QObject::sender()
{
return sigSender;
}
class QSenderObject : public QObject // object for sending signals
{
public:
void setSender( QObject *s ) { sigSender=s; }
};
#endif // QOBJECT_H