| Top |
| DmapAvRecord * | dmap_control_player_now_playing_record () |
| gchar * | dmap_control_player_now_playing_artwork () |
| void | dmap_control_player_play_pause () |
| void | dmap_control_player_pause () |
| void | dmap_control_player_next_item () |
| void | dmap_control_player_prev_item () |
| void | dmap_control_player_cue_clear () |
| void | dmap_control_player_cue_play () |
| DmapControlPlayState | play-state | Read / Write |
| gulong | playing-time | Read / Write |
| DmapControlRepeatState | repeat-state | Read / Write |
| gboolean | shuffle-state | Read / Write |
| gulong | volume | Read / Write |
GEnum ├── DmapControlPlayState ╰── DmapControlRepeatState GInterface ╰── DmapControlPlayer
DmapAvRecord *
dmap_control_player_now_playing_record
(DmapControlPlayer *player);
gchar * dmap_control_player_now_playing_artwork (DmapControlPlayer *player,guint width,guint height);
void dmap_control_player_cue_play (DmapControlPlayer *player,GList *records,guint index);
“play-state” property“play-state” DmapControlPlayState
Play state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_PLAY_STOPPED
“playing-time” property “playing-time” gulong
Playing time (ms).
Owner: DmapControlPlayer
Flags: Read / Write
“repeat-state” property“repeat-state” DmapControlRepeatState
Repeat state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_REPEAT_NONE
“shuffle-state” property “shuffle-state” gboolean
Shufle state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: FALSE