#include "IReferenceCounted.h"#include "vector3d.h"#include "ESceneNodeAnimatorTypes.h"#include "IAttributeExchangingObject.h"#include "IEventReceiver.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...