TextureUniform Class
(Qt3DRender::Render::TextureUniform)| Inherits: | QUniformValue |
Public Functions
| TextureUniform() | |
| void | setTextureId(const Qt3DCore::QNodeId &id) |
| void | setTextureUnit(int textureUnit) |
| Qt3DCore::QNodeId | textureId() const |
Reimplemented Public Functions
| virtual void | apply(GraphicsContext *ctx, const ShaderUniform &description) const |
| virtual bool | isTexture() const |
| virtual bool | operator==(const QUniformValue &other) |
- 4 public functions inherited from Qt3DRender::Render::QUniformValue
Additional Inherited Members
- 1 static public member inherited from Qt3DRender::Render::QUniformValue
Member Function Documentation
TextureUniform::TextureUniform()
Default constructs an instance of TextureUniform.
[virtual] void TextureUniform::apply(GraphicsContext *ctx, const ShaderUniform &description) const
[virtual] bool TextureUniform::isTexture() const
void TextureUniform::setTextureId(const Qt3DCore::QNodeId &id)
See also textureId().
void TextureUniform::setTextureUnit(int textureUnit)
Qt3DCore::QNodeId TextureUniform::textureId() const
See also setTextureId().