OpenGLVertexArrayObject Class
(Qt3DRender::Render::OpenGLVertexArrayObject)Public Functions
| OpenGLVertexArrayObject() | |
| void | bind() |
| void | create() |
| bool | isCreated() const |
| bool | isSpecified() const |
| void | release() |
| void | setSpecified(bool b) |
| void | setVao(QOpenGLVertexArrayObject *vao) |
| QOpenGLVertexArrayObject * | vao() |
| const QOpenGLVertexArrayObject * | vao() const |
Member Function Documentation
OpenGLVertexArrayObject::OpenGLVertexArrayObject()
Default constructs an instance of OpenGLVertexArrayObject.
void OpenGLVertexArrayObject::bind()
void OpenGLVertexArrayObject::create()
bool OpenGLVertexArrayObject::isCreated() const
bool OpenGLVertexArrayObject::isSpecified() const
void OpenGLVertexArrayObject::release()
void OpenGLVertexArrayObject::setSpecified(bool b)
See also isSpecified().
void OpenGLVertexArrayObject::setVao(QOpenGLVertexArrayObject *vao)
See also vao().
QOpenGLVertexArrayObject *OpenGLVertexArrayObject::vao()
See also setVao().