Action Class
(Qt3DInput::Input::Action)| Inherits: | Qt3DCore::QBackendNode |
Public Functions
| Action() | |
| bool | actionTriggered() const |
| void | cleanup() |
| QVector<Qt3DCore::QNodeId> | inputs() const |
| bool | isEnabled() const |
| QString | name() const |
| void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
| void | setActionTriggered(bool actionTriggered) |
| void | updateFromPeer(Qt3DCore::QNode *peer) |
- 5 public functions inherited from Qt3DCore::QBackendNode
Additional Inherited Members
- 3 protected functions inherited from Qt3DCore::QBackendNode
Member Function Documentation
Action::Action()
Default constructs an instance of Action.
bool Action::actionTriggered() const
See also setActionTriggered().
void Action::cleanup()
QVector<Qt3DCore::QNodeId> Action::inputs() const
bool Action::isEnabled() const
QString Action::name() const
void Action::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
void Action::setActionTriggered(bool actionTriggered)
See also actionTriggered().