Index
| getProcAddress | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| getProcAddressWithSuffixes | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
| glAccum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glActiveShaderProgram | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glActiveStencilFace | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glActiveTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glActiveVarying | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glAlphaFunc | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glApplyTexture | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glAreProgramsResident | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glAreTexturesResident | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glArrayElement | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glAttachObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glAttachShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glBegin | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBeginConditionalRender | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBeginOcclusionQuery | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBeginQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBeginQueryIndexed | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBeginScene | Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBeginTransformFeedback | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBeginVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindAttribLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindBufferBase | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindBufferOffset | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindBufferRange | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindFragDataLocationIndexed | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindLightParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindMaterialParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindMultiTexture | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindProgram | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindProgramNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindProgramPipeline | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindSampler | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindTexGenParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTextureUnitParameter | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBindTransformFeedback | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glBindVertexArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBindVertexArrayAPPLE | Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glBindVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3b | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3bv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3d | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3dv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3f | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3fv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3i | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3iv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3s | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormal3sv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBinormalPointer | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLbitfield | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glBitmap | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendEquation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationi | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendEquationSeparatei | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glBlendFunci | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glBlendFuncSeparatei | Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBlitFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLboolean | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glBufferData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glBufferParameteri | Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| glBufferSubData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLbyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glCallList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCallLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLchar | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glCheckFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCheckNamedFramebufferStatus | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClampColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLclampd | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLclampf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClear | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearAccum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClearBufferfi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearBufferfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearBufferiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearBufferuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearColor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearColorIi | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearColorIui | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClearDepth | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClearDepthd | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glClearDepthf | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClearIndex | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClearStencil | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glClientActiveTexture | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClientAttribDefault | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glClientWaitSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glClipPlane | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor3usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glColor4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColor4usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glColorMaski | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glColorMaskIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorMaterial | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorP4ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorP4uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorSubTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCombinerInput | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerOutput | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameterf | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameteri | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerParameteriv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCombinerStageParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCompileShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompileShaderInclude | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCompressedTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameteri | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyBufferSubData | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyColorSubTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCopyPixels | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCopyTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCoverFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverFillPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCoverStrokePathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glCreateProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glCreateProgramObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCreateShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCreateShaderProgramv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glCullFace | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glCullParameterdv | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCullParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glCurrentPaletteMatrix | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteFences | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteFramebuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteNamedString | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteOcclusionQueries | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeletePathsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgramPipelines | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeletePrograms | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteProgramsNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteQueries | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteRenderbuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteSamplers | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDeleteSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteTextures | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDeleteTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDeleteVertexArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDeleteVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDepthBounds | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDepthBoundsd | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDepthFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDepthMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDepthRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDepthRanged | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDepthRangef | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDetachObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDetachShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDisable | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDisableClientState | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDisableClientStateIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisablei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDisableIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableVariantClientState | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDisableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDispatchCompute | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDispatchComputeIndirect | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLdouble | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDrawArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysIndirect | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawArraysInstanced | Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDrawBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsIndirect | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstanced | Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawElementsInstancedBaseVertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawPixels | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glDrawRangeElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedback | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glDrawTransformFeedbackStream | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlag | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEdgeFlagv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEnable | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glEnableClientState | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEnableClientStateIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnablei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glEnableIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableVariantClientState | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEnableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEnd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEndConditionalRender | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEndList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEndOcclusionQuery | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glEndQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEndQueryIndexed | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEndScene | Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEndTransformFeedback | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glEndVertexShader | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLenum | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalMesh1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalMesh2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalPoint1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glEvalPoint2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glExecuteProgram | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glExtractComponent | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFeedbackBuffer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFenceSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFinalCombinerInput | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFinish | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glFinishFence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLfixed | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw |
| GLfloat | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glFlush | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glFlushMappedBufferRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFlushVertexArrayRange | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoorddv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogCoordh | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordhv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glFogCoordPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFogf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFogfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFogi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFogiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFragmentColorMaterial | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLighti | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModelf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModelfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModeli | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentLightModeliv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialf | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentMateriali | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFragmentMaterialiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferDrawBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferDrawBuffers | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferParameteri | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferReadBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureFace | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glFrontFace | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glFrustum | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenBuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenerateMipmap | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenerateMultiTexMipmap | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenerateTextureMipmap | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenFences | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenFramebuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenLists | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenOcclusionQueries | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenPathsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenProgramPipelines | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenPrograms | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenProgramsNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenQueries | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenRenderbuffers | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenSamplers | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenSymbols | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenTextures | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGenTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGenVertexArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGenVertexShaders | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetActiveAtomicCounterBufferiv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveAttrib | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineName | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineUniformiv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveSubroutineUniformName | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniform | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformBlockiv | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformBlockName | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformName | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveUniformsiv | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetActiveVarying | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetAttachedObjects | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetAttachedShaders | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetAttribLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBooleanIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetBooleani_v | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetBooleanv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBufferPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetBufferSubData | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetClipPlane | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetColorTable | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerInputParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerInputParameteriv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerOutputParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerOutputParameteriv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCombinerStageParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedMultiTexImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetCompressedTextureImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionFilter | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetDoubleIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetDoublev | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetError | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetFenceiv | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFinalCombinerInputParameterfv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFinalCombinerInputParameteriv | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetFloatIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFloatv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetFragDataIndex | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetFragDataLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentLightfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentLightiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentMaterialfv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFragmentMaterialiv | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHandle | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetHistogramParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetInfoLog | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetInteger64i_v | Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetInteger64v | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetIntegerIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetIntegeri_v | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetIntegerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetInvariantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetLightfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetLightiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetLocalConstantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMapdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMapiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMaterialiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMinmaxParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultisamplefv | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexEnvfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexEnviv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGendv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGenfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexGeniv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetMultiTexParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferPointerv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterdv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramLocalParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedProgramString | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetNamedString | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetNamedStringiv | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetObjectParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetObjectParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetOcclusionQueryiv | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetOcclusionQueryuiv | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathColorGenfvNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathColorGenivNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathCommandsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathCoordsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathLengthNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathMetricRangeNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathMetricsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathParameterivNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathSpacingNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathTexGenfvNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPathTexGenivNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapuiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetPixelMapusv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTransformParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPixelTransformParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointerIndexedv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetPolygonStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramBinary | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterIiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramEnvParameterIuiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramInfoLog | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetProgramiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramivNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterIiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramLocalParameterIuiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramNamedParameterdv | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramNamedParameterfv | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramParameterdv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramParameterfv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetProgramPipelineInfoLog | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramPipelineiv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramStageiv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramString | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetProgramStringNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetQueryIndexediv | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjecti64v | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectui64v | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetQueryObjectuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSeparableFilter | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetShaderInfoLog | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetShaderiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetShaderPrecisionFormat | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetShaderSource | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetString | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetStringi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetSubroutineIndex | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSubroutineUniformLocation | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetSynciv | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexEnvfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexEnviv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexGendv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexGenfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexGeniv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetTexImage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTexParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glGetTextureImage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureLevelParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTextureParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTrackMatrixiv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackVarying | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetTransformFeedbackVaryingNV | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetUniformBlockIndex | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformBufferSize | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetUniformdv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformIndices | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformLocation | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformOffset | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetUniformSubroutineuiv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetUniformuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantBooleanv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantFloatv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantIntegerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVariantPointerv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glGetVaryingLocation | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribdv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribdvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribfvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribivNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribLdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribPointerv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glGetVertexAttribPointervNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoi64v | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoiv | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideoui64v | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glGetVideouiv | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLhalf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLhandle | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glHint | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexFunc | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexMask | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexMaterial | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIndexs | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexsv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIndexubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glInitNames | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glInsertComponent | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glInterleavedArrays | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glInterpolatePathsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| GLintptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glIsBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsEnabled | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glIsEnabledi | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glIsEnabledIndexed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsFence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsFramebuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsNamedString | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsOcclusionQuery | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPointInFillPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsPointInStrokePathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsProgramNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsProgramPipeline | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsQuery | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsRenderbuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsSampler | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsShader | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glIsSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glIsTexture | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsTransformFeedback | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glIsVariantEnabled | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glIsVertexArray | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightEnvi | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glLightf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLighti | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightModelf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightModelfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightModeli | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLightModeliv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLineStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLineWidth | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glLinkProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glListBase | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadIdentity | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadProgram | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLoadTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glLockArrays | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glLogicOp | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glMap1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMap1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMap2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMap2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapBufferRange | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapGrid1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapGrid1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapGrid2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapGrid2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMapNamedBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMaterialf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMaterialfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMateriali | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMaterialiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixFrustum | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexPointer | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexubv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexuiv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixIndexusv | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadd | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadIdentity | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadTransposed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixLoadTransposef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMode | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultd | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultTransposed | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixMultTransposef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixOrtho | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixPop | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixPush | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixRotated | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixRotatef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixScaled | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixScalef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixTranslated | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMatrixTranslatef | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMinSampleShading | Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawArrays | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElements | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord1sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoord4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultiTexCoordPointer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnvi | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexEnviv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGend | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGendv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGenf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGenfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGeni | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexGeniv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameteri | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultiTexSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glMultMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glMultTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureFace | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4d | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4dv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4f | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameter4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4i | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4ui | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameterI4uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParametersI4iv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramLocalParametersI4uiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedProgramString | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedRenderbufferStorageMultisampleCoverage | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glNamedString | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNewList | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNormal3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glNormal3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormal3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormalP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormalP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glNormalPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glOrtho | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPassThrough | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPatchParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPatchParameteri | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPathColorGenNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCommandsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCoordsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathCoverDepthFuncNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathFogGenNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphRangeNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathGlyphsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterfNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameteriNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathParameterivNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStencilDepthOffsetNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStencilFuncNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathStringNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathSubCommandsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathSubCoordsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPathTexGenNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPauseTransformFeedback | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPixelMapfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPixelMapuiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPixelMapusv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPixelStoref | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPixelStorei | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPixelTransferf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPixelTransferi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameterf | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameteri | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelTransformParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPixelZoom | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPointAlongPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPointParameterf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPointParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPointParameteri | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPointParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPointSize | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPolygonMode | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPolygonOffset | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPolygonStipple | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPopAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPopClientAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPopMatrix | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPopName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPresentFrameDualFill | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPresentFrameKeyed | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveRestart | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveRestartIndex | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glPrimitiveRestartIndexNV | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glPrioritizeTextures | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramBinary | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramBufferParametersfv | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramBufferParametersIiv | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramBufferParametersIuiv | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4d | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4f | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameter4fv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4i | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4iv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4ui | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameterI4uiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParametersI4iv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramEnvParametersI4uiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4d | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4f | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameter4fv | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4i | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4iv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4ui | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameterI4uiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParameters4fv | Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParametersI4iv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramLocalParametersI4uiv | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4d | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4dv | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4f | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramNamedParameter4fv | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4d | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4f | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameter4fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameteri | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramParameters4dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramParameters4fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProgramString | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1d | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1f | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1i | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1iv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1ui | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform1uiv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2d | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2f | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2i | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2iv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2ui | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform2uiv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3d | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3f | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3i | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3iv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3ui | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform3uiv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4d | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4f | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4i | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4iv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4ui | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniform4uiv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glProgramUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glProgramVertexLimit | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glProvokingVertex | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPushAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPushClientAttrib | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPushClientAttribDefault | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glPushMatrix | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glPushName | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glQueryCounter | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRasterPos4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glReadBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glReadPixels | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glRectd | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRectdv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRectf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRectfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRecti | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRectiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRects | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRectsv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glReleaseShaderCompiler | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glRenderbufferStorageMultisampleCoverage | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glRenderMode | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRequestResidentPrograms | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glResetHistogram | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glResetMinmax | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glResumeTransformFeedback | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glRotated | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glRotatef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSampleCoverage | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSampleMask | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSampleMaski | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSampleMaskIndexed | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSamplePass | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplePattern | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterf | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameteri | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glScaled | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glScalef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glScissor | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3b | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3bv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ub | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ubv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3ui | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3uiv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3us | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColor3usv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSecondaryColorPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSelectBuffer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glSeparableFilter2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSetFence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSetInvariant | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glSetLocalConstant | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShadeModel | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glShaderBinary | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glShaderOp1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderOp2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderOp3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glShaderSource | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glShaderStorageBlockBinding | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLshort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLsizei | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLsizeiptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilClearTag | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glStencilFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilFillPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilFunc | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilFuncSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilMask | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilMaskSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilOp | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilOpSeparate | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glStencilStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glStencilStrokePathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glSwizzle | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| GLsync | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTangent3b | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3bv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3d | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3dv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3f | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3fv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3i | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3iv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3s | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangent3sv | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTangentPointer | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTestFence | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexBuffer | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord1sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoord4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexCoordPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexEnvf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexEnvfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexEnvi | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexEnviv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGend | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGendv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGenf | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGenfv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGeni | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexGeniv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexImage2DMultisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexImage3DMultisample | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTexParameterf | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexParameterfv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexParameteri | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexParameteriv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glTexRenderbuffer | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureLight | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureMaterial | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureNormal | Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterf | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterfv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameteri | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureParameteriv | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureRenderbuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTrackMatrix | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackAttribs | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackVaryings | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glTransformFeedbackVaryingsNV | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTransformPathNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glTranslated | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glTranslatef | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLubyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLuint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| GLuint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform1d | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform1ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform1uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform2d | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform2ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform2uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform3d | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform3ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform3uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform4d | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniform4ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniform4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniformBlockBinding | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformBuffer | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUniformSubroutinesuiv | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUnlockArrays | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUnmapBuffer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUnmapNamedBuffer | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glUseProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glUseProgramObject | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glUseProgramStages | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| GLushort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Core31.Types, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glValidateProgram | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glValidateProgramPipeline | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVariantbv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantdv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantfv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantiv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantPointer | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantsv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantubv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantuiv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVariantusv | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertex2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex2hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertex4i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertex4sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexArrayRange | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1dvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1fvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1sNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib1svNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2dvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2fvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2sNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib2svNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3dvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3fvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3sNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib3svNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4bv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4d | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4dvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4f | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4fvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4h | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nbv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Niv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nsv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nub | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nuiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4Nusv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4s | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4sNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4svNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ub | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4ubvNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttrib4usv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribDivisor | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI1uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI2uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI3uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4bv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4i | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4iv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4sv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ubv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4ui | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4uiv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribI4usv | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribIPointer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1d | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL1dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2d | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL2dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3d | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL3dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4d | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribL4dv | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribLPointer | Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP1ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP1uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP2ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP2uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP4ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribP4uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribPointer | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribPointerNV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs1sv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs2sv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs3sv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4dv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4fv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4hv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4sv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexAttribs4ubv | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexBlend | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP2ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP2uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP3ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP3uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP4ui | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexP4uiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glVertexPointer | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightf | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightfv | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glVertexWeighth | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexWeighthv | Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glVertexWeightPointer | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| glViewport | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| glWaitSync | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightbv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightdv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightfv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightPathsNV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| glWeightPointer | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightsv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightubv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightuiv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWeightusv | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos2sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3d | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3dv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3f | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3fv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3i | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3iv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3s | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWindowPos3sv | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| glWriteMask | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_1PASS | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_0 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_2PASS_1 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_2_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_3D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_3D_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_3D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_3_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_422 | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_REV | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_422_REV_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_0 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_1 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_2 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4PASS_3 | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_4_BYTES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ABGR | Graphics.Rendering.OpenGL.Raw.EXT.ABGR, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACCUM_RED_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_ATTRIBUTE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_PROGRAM | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_STENCIL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VARYINGS | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VARYING_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ACTIVE_VERTEX_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ADD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ADD_SIGNED | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_COMPLETED | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ALL_SHADER_BITS | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALPHA_TEST_REF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALREADY_SIGNALED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ALWAYS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_AMBIENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AMBIENT_AND_DIFFUSE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_AND_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_AND_REVERSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ANY_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ANY_SAMPLES_PASSED_CONSERVATIVE | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_ELEMENT_LOCK_COUNT | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ARRAY_ELEMENT_LOCK_FIRST | Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATOMIC_COUNTER_BUFFER_START | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ATTACHED_SHADERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ATTENUATION | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUTO_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUX0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUX1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUX2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUX3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AUX_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_AVERAGE | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BACK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_PRIMARY_COLOR | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BACK_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BEVEL_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BGR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BGRA_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BGR_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BIAS_BY_NEGATIVE_ONE_HALF | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BINORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BITMAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BITMAP_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_DST_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_EQUATION_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLEND_SRC_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOLD_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOOL_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_ACCESS_FLAGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_FLUSHING_UNMAP | Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAPPED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_MAP_POINTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BUFFER_USAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_BYTE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_C3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_C4UB_V2F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CCW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CIRCULAR_TANGENT_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_READ_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLAMP_VERTEX_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_PIXEL_STORE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIENT_VERTEX_ARRAY_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_DISTANCE7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_PLANE5 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CLIP_VOLUME_CLIPPING_HINT | Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CLOSE_PATH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CMYK | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CMYKA | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COEFF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_ATTACHMENT9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX1 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX12 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX16 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX2 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX4 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEX8 | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_INDEXES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_SUM_CLAMP | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_TABLE_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COLOR_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE4 | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER0 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER1 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER2 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER3 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER4 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER5 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER6 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER7 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_AB_DOT_PRODUCT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_AB_OUTPUT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_BIAS | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_CD_DOT_PRODUCT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_CD_OUTPUT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_COMPONENT_USAGE | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_INPUT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_MAPPING | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_MUX_SUM | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_SCALE | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINER_SUM_OUTPUT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMBINE_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_REF_DEPTH_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_REF_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COMPARE_R_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE_AND_EXECUTE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPILE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_INTENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_LUMINANCE_LATC1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_R11_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED_GREEN_RGTC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_S3TC_DXT3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGBA_S3TC_DXT5 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RGB_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_R11_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2 | Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SIGNED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_SRGB_S3TC_DXT1 | Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_LOCAL_WORK_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COMPUTE_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONDITION_SATISFIED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_BORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR0 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONSTANT_COLOR1 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONST_EYE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_COMPATIBILITY_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_CORE_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CONTEXT_PROFILE_MASK | Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVEX_HULL_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_1D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_BORDER_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FILTER_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_COORD_REPLACE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_READ_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_WRITE_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COPY_WRITE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_COUNT_DOWN_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_COUNT_UP_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CUBIC | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FACE_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_FRAGMENT | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_MODES | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_EYE_POSITION | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CULL_VERTEX_OBJECT_POSITION | Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_ATTRIB | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_FOG_COORD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_OCCLUSION_QUERY_ID | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_PALETTE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_QUERY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_DISTANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_POSITION_VALID | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_RASTER_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_TIME | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_VERTEX_WEIGHT | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_CURRENT_WEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_CW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DECAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DECR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DECR_WRAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DELETE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_AR_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_GB_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_HILO_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_RGB_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH24_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH32F_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BOUNDS | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BOUNDS_TEST | Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_BUFFER_FLOAT_MODE | Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLAMP | Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT24 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_COMPONENT32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_TO_BGRA | Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_STENCIL_TO_RGBA | Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DEPTH_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DIFFUSE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DISCARD | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DISPATCH_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DISPATCH_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DISTANCE_ATTENUATION | Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DITHER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DONT_CARE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOT3_RGBA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_DEPTH_REPLACE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_PASS_THROUGH | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_REFLECT_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOT_PRODUCT_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x3 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT2x4 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x2 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT3x4 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x2 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_MAT4x3 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC2 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC3 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DOUBLE_VEC4 | Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_BUFFER9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DRAW_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8_MAG8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT8_MAG8_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG_INTENSITY | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DSDT_MAG_VIB | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_DS_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DS_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DT_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DT_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DUP_FIRST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DUP_LAST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_DYNAMIC_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_EDGE_FLAG_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_CONSTANT | Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_LIGHT | Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMBOSS_MAP | Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EMISSION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ENABLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EQUIV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_EVAL_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EXP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EXP2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EXPAND_NEGATE | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXPAND_NORMAL | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_LINEAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_PLANE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_PLANE_ABSOLUTE | Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_EYE_RADIAL | Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_E_TIMES_F | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FALSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FASTEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FEEDBACK_BUFFER_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FENCE_CONDITION | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FENCE_STATUS | Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FIELDS | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FILE_NAME_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FILL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_TO_REST_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FIRST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FIXED | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FIXED_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_32_UNSIGNED_INT_24_8_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_CLEAR_COLOR_VALUE | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R16 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_R32 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG16 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RG32 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB16 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGB32 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA16 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA32 | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_RGBA_MODE | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FLOAT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORDINATE_SOURCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_COORD_SRC | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_DENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_DISTANCE_MODE | Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_END | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FOG_START | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_ASCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_DESCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNDERLINE_POSITION_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNDERLINE_THICKNESS_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_UNITS_PER_EM_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_X_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_X_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_Y_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FONT_Y_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FORCE_BLUE_TO_ONE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRACTIONAL_EVEN | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRACTIONAL_ODD | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_INTERPOLATION_OFFSET_BITS | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT0 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT1 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT2 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT3 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT4 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT5 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT6 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT7 | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHTING | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_BINDING | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAGMENT_SHADER_DERIVATIVE_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAME | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_LAYERED | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_LAYERS | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_DEFAULT_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_FORMATS | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_SRGB_CAPABLE | Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNDEFINED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_AND_BACK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_FACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FRONT_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_FULL_RANGE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_ADD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_FUNC_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GENERIC_ATTRIB | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_INPUT_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_OUTPUT_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_PROGRAM | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GEOMETRY_VERTICES_OUT | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_GEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GLYPH_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_GREATER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_BIAS_NEGATE | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_BIAS_NORMAL | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HALF_FLOAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HIGH_FLOAT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HIGH_INT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HILO | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HILO16 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HILO8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HINT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_RED_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_SINK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HISTOGRAM_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_HI_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HI_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IDENTITY | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_IMPLEMENTATION_COLOR_READ_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INCR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_INCR_WRAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_SHIFT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_TEST_REF | Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INDEX_WRITEMASK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INFO_LOG_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_INT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTENSITY8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTERLEAVED_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INTERPOLATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_SAMPLER_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_ENUM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_OPERATION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_INVALID_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVARIANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_INVERSE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INVERSE_TRANSPOSE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_INVERT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ISOLINES | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ITALIC_BIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_N3F_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_N3F_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_IUI_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_KEEP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LAST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LAYER | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LESS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT0 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT5 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT6 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT7 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHTING_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_ENV_MODE | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_COLOR_CONTROL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_LOOP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_RESET_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_SMOOTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STIPPLE_REPEAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LINK_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_BASE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LIST_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LOAD | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOCAL_CONSTANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LOGIC_OP_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LOWER_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_LOW_FLOAT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LOW_INT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LO_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LO_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA12 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE12_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE16_ALPHA16 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE4_ALPHA4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE6_ALPHA2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA16UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32F | Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA32UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA8I | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA8UI | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_LUMINANCE_INTEGER | Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAGNITUDE_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAGNITUDE_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAJOR_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_COLOR_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB0_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB10_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB11_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB12_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB13_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB14_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB15_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB1_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB2_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB3_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB4_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB5_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB6_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB7_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB8_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP1_VERTEX_ATTRIB9_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_BINORMAL | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_COLOR_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TANGENT | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB0_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB10_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB11_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB12_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB13_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB14_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB15_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB1_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB2_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB3_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB4_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB5_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB6_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB7_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB8_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP2_VERTEX_ATTRIB9_4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_FLUSH_EXPLICIT_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_INVALIDATE_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_INVALIDATE_RANGE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_READ_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_STENCIL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_UNSYNCHRONIZED_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAP_WRITE_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX0 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX0_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX1 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX10 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX11 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX12 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX13 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX14 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX15 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX16 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX17 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX18 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX19 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX1_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX2 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX20 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX21 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX22 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX23 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX24 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX25 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX26 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX27 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX28 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX29 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX2_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX3 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX30 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX31 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX3_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX4 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX4_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX5 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX5_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX6 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX6_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX7 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX7_NV | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX8 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX9 | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MATRIX_PALETTE | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_3D_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ACTIVE_LIGHTS | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_BINDABLE_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIP_DISTANCES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CLIP_PLANES | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COLOR_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_LOCAL_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_SHARED_MEMORY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_WORK_GROUP_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_COMPUTE_WORK_GROUP_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DEPTH_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_DUAL_SOURCE_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENTS_INDICES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENTS_VERTICES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_ELEMENT_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_EVAL_ORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_LIGHTS | Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_LAYERS | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_FRAMEBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GENERAL_COMBINERS | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_GEOMETRY_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_INTEGER_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LIGHTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_LIST_NESTING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MATRIX_PALETTE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_MULTISAMPLE_COVERAGE_MODES | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PALETTE_MATRICES | Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PIXEL_MAP_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ATTRIB_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_CALL_DEPTH | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_ENV_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_EXEC_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_GENERIC_ATTRIBS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_GENERIC_RESULTS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_IF_DEPTH | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOCAL_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOOP_COUNT | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_LOOP_DEPTH | Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_MATRICES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_RESULT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RECTANGLE_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SAMPLE_MASK_WORDS | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SERVER_WAIT_TIMEOUT | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHADER_STORAGE_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SHININESS | Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SPOT_EXPONENT | Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_GEN_LEVEL | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TESS_PATCH_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_MAX_ANISOTROPY | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TEXTURE_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRACK_MATRICES | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRACK_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_UNIFORM_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_UNIFORM_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_FLOATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VARYING_VECTORS | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_BINDABLE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_INVARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_STREAMS | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_UNITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VERTEX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_MEDIUM_FLOAT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MEDIUM_INT | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINMAX_SINK | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MINOR_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIN_SAMPLE_SHADING_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIRRORED_REPEAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MIRROR_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MITER_REVERT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MITER_TRUNCATE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW0_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW10 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW11 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW12 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW13 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW14 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW15 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW16 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW17 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW18 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW19 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW1_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW2 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW20 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW21 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW22 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW23 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW24 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW25 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW26 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW27 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW28 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW29 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW3 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW30 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW31 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW4 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW5 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW6 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW7 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW8 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW9 | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_PROJECTION | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MODULATE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_CONTINUES_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MOVE_TO_RESETS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_COVERAGE_MODES | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MULTISAMPLE_FILTER_HINT | Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_MVP_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAMED_STRING_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAMED_STRING_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NAND | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_ONE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_W | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NEVER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NICEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NOOP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NORMALIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NORMALIZED_RANGE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_NORMAL_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NOTEQUAL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NO_ERROR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_FILL_STREAMS | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_GENERAL_COMBINERS | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_NUM_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_ATTRIBUTES | Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_ATTACHED_OBJECTS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_COMPILE_STATUS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_DELETE_STATUS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_INFO_LOG_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINEAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_LINK_STATUS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_PLANE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_SHADER_SOURCE_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_SUBTYPE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OBJECT_VALIDATE_STATUS | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OCCLUSION_TEST | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OCCLUSION_TEST_RESULT | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_HILO_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_MATRIX | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_2D_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_RECTANGLE_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OFFSET_TEXTURE_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_ONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND3_ALPHA | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OPERAND3_RGB | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_OP_ADD | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_CLAMP | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_CROSS_PRODUCT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_DOT3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_DOT4 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_EXP_BASE_2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_FLOOR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_FRAC | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_INDEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_LOG_BASE_2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MADD | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MAX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MIN | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MOV | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MUL | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_MULTIPLY_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_NEGATE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_POWER | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_RECIP | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_RECIP_SQRT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_ROUND | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SET_GE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SET_LT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OP_SUB | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_OR_INVERTED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_OR_REVERSE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_COLOR0 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_COLOR1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_FOG | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD0 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD1 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD10 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD11 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD12 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD13 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD14 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD15 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD16 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD17 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD18 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD19 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD2 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD20 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD21 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD22 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD23 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD24 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD25 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD26 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD27 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD28 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD29 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD3 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD30 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD31 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD4 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD5 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD6 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD7 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD8 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_TEXTURE_COORD9 | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUTPUT_VERTEX | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_OUT_OF_MEMORY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_CMYK_HINT | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PASS_THROUGH | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PASS_THROUGH_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PATCHES | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_DEFAULT_INNER_LEVEL | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_DEFAULT_OUTER_LEVEL | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_CLIENT_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COMMAND_COUNT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COMPUTED_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COORD_COUNT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_COVER_DEPTH_FUNC_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_ARRAY_COUNT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_CAPS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_DASH_OFFSET_RESET_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_END_CAPS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_ERROR_POSITION_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_MASK_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FILL_MODE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FOG_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FORMAT_PS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_FORMAT_SVG_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COEFF_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COLOR_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_INITIAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_INITIAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_JOIN_STYLE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_MITER_LIMIT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_OBJECT_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_FUNC_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_REF_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STENCIL_VALUE_MASK_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_MASK_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_STROKE_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TERMINAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PATH_TERMINAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PERSPECTIVE_CORRECTION_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PERTURB | Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PER_STAGE_CONSTANTS | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNT | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNTER_BITS | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_COUNT_AVAILABLE | Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_CUBIC_WEIGHT | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_A_TO_A | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_A_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_B_TO_B | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_B_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_G_TO_G | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_G_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_A | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_B | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_G | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_I | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_I_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_I_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_R_TO_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_R_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_S_TO_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MAP_S_TO_S_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_MODE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_PACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_TRANSFORM_2D_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PIXEL_UNPACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POINTS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_DISTANCE_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_FADE_THRESHOLD_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MAX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_MIN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SMOOTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_COORD_ORIGIN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_SPRITE_R_MODE | Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POINT_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_BIAS | Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_FILL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_LINE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_POINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_SMOOTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_STIPPLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_STIPPLE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POLYGON_TOKEN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_COLOR_MATRIX_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_POST_CONVOLUTION_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PRESENT_DURATION | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRESENT_TIME | Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PREVIOUS_TEXTURE_INPUT | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVES_GENERATED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_ID | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_FIXED_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_INDEX_NV | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PRIMITIVE_RESTART_NV | Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ATTRIB_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINARY_RETRIEVABLE_HINT | Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_ERROR_STRING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_FORMAT_ASCII | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ADDRESS_REGISTERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_OBJECT | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PARAMETER | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PARAMETERS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_PIPELINE_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_RESIDENT | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_RESULT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_SEPARABLE | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_STRING | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TARGET | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEMPORARIES | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEX_INDIRECTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_TEX_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROGRAM_UNDER_NATIVE_LIMITS | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_PROXY_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_Q | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUADRATIC_ATTENUATION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_QUAD_STRIP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_BY_REGION_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_COUNTER_BITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_AVAILABLE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_RESULT_NO_WAIT | Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_QUERY_WAIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R11F_G11F_B10F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_R16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_R32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R3_G3_B2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_R8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_R8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RASTERIZER_DISCARD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_READ_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_READ_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE_LENGTH | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_PIXEL_DATA_RANGE_POINTER | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_READ_WRITE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RECT_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_REDUCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RED_BIAS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RED_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RED_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RED_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RED_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_REFLECTION_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_REGISTER_COMBINERS | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RELATIVE_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RENDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_COLOR_SAMPLES | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_COVERAGE_SAMPLES | Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RENDERER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RENDER_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_REPEAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_REPLACE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_REPLICATE_BORDER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RESCALE_NORMAL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RESTART_PATH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RETURN | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RG32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_A2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB10_A2UI | Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB2 | Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB565 | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGB5_A1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB9_E5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA16_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32F | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA32UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8I | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8UI | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA8_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_FLOAT_MODE | Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_SIGNED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SCALE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_RGB_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RG_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_RG_SNORM | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_RIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_ROUND_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_1D_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_RECT_SHADOW | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_2D_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_CUBE_SHADOW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLER_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_MASK | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_ALPHA_TO_ONE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_BUFFERS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_EXT | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_INVERT | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_MASK_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_POSITION | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SAMPLE_SHADING | Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SCALAR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_FOUR | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_ONE_HALF | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCALE_BY_TWO | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_BOX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SCISSOR_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SECONDARY_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SELECT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SELECTION_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SELECTION_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARABLE_2D | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SEPARATE_SPECULAR_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SET | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_COMPILER | Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_CONSISTENT | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_INCLUDE | Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_OBJECT | Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_OPERATION | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_SOURCE_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_STORAGE_BUFFER_START | Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADER_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SHADE_MODEL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHADOW_ATTENUATION | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHARED_TEXTURE_PALETTE | Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SHININESS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SHORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNALED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_ALPHA | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_ALPHA8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO16 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_HILO8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_IDENTITY | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_INTENSITY | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_NEGATE | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB8_UNSIGNED_ALPHA8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGBA | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGBA8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SIGNED_RGB_UNSIGNED_ALPHA | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SINGLE_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SKIP_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE3_ALPHA | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SOURCE3_RGB | Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE0 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE0_PLUS_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPARE1 | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SPECULAR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPHERE_MAP | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_CUTOFF | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_DIRECTION | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SPOT_EXPONENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SQUARE_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_SRC0_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC0_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC1_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC2_ALPHA | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC2_RGB | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_ALPHA_SATURATE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STACK_OVERFLOW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STACK_UNDERFLOW | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STANDARD_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STATIC_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_REF | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BITS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_CLEAR_TAG_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_INDEX8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_REF | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TAG_BITS | Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_TEST_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STENCIL_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STEREO | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_COPY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_DRAW | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_STREAM_READ | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_SUBTRACT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_CONDITION | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FENCE | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FLAGS | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_FLUSH_COMMANDS_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_GPU_COMMANDS_COMPLETE | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYNC_STATUS | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_SYSTEM_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_T | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_N3F_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_N3F_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_V2F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_IUI_V3F | Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T2F_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T4F_C4F_N3F_V4F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_T4F_V4F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TABLE_TOO_LARGE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TANGENT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_CONTROL_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_EVALUATION_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_MODE | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_POINT_MODE | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_SPACING | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TESS_GEN_VERTEX_ORDER | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE0 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE10 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE11 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE12 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE13 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE14 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE15 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE16 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE17 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE18 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE19 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE20 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE21 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE22 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE23 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE24 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE25 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE26 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE27 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE28 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE29 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE30 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE31 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE6 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE7 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE9 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_1D_BINDING | Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_BINDING | Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_3D_BINDING | Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_APPLICATION_MODE | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BASE_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_RECTANGLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BINDING_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BORDER_VALUES | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_DATA_STORE_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_BUFFER_FORMAT | Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FAIL_VALUE | Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_FUNC | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPARE_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSED_IMAGE_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COMPRESSION_HINT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_CUBE_MAP_SEAMLESS | Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DS_SIZE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_DT_SIZE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV_COLOR | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_ENV_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FILTER_CONTROL | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_FLOAT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_MODE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_Q | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_R | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_S | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GEN_T | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_HI_SIZE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INDEX_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTENSITY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LIGHT | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LO_SIZE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_LUMINANCE_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAG_SIZE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_ANISOTROPY | Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LEVEL | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MAX_LOD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_MIN_LOD | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_NORMAL | Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_PRIORITY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_RESIDENT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SHADER | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_A | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_B | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_G | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_R | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_SWIZZLE_RGBA | Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_TOO_LARGE | Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_UNSIGNED_REMAP_MODE | Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WIDTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_R | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_S | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TEXTURE_WRAP_T | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TIMEOUT_EXPIRED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TIMEOUT_IGNORED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TIMESTAMP | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TIME_ELAPSED | Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRACK_MATRIX | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRACK_MATRIX_TRANSFORM | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_ACTIVE | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_ATTRIBS | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_MODE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PAUSED | Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_RECORD | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYINGS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_2D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_3D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_X_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSLATE_Y_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_CURRENT_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_PROGRAM_MATRIX | Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRANSPOSE_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_FAN | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGLE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_TRIANGULAR_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_TRUE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_BUFFER_START | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_OFFSET | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNIFORM_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_CMYK_HINT | Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNPACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNALED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE_2_3_3_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_BYTE_3_3_2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_IDENTITY | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10F_11F_11F_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_24_8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_5_9_9_9_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_8_8 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_8_8_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_8_8_S8_S8_REV | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_ATOMIC_COUNTER | Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_S8_S8_8_8 | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_INVERT | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_1_5_5_5_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_4_4_4_4_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UNSIGNED_SHORT_5_6_5_REV | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_UPPER_LEFT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_USE_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UTF16_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_UTF8_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_V2F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_V3F | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VALIDATE_STATUS | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_A | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_B | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_C | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_D | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_E | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_F | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIABLE_G | Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_DATATYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VARIANT_VALUE | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VECTOR | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VENDOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_VERSION | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_COUNT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_LENGTH | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_POINTER | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_VALID | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH | Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY0 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY1 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY10 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY11 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY12 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY13 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY14 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY15 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY2 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY3 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY4 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY5 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY6 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY7 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY8 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY9 | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_DIVISOR | Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_INTEGER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_BLEND | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_ID | Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM | Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_BINDING | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_PARAMETER_BUFFER | Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_PROGRAM_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_BINDING | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_INSTRUCTIONS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_INVARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_LOCALS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_LOCAL_CONSTANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_OPTIMIZED | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_SHADER_VARIANTS | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_STATE_PROGRAM | Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHTING | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTEX_WEIGHT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.NV.PathRendering, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIBRANCE_BIAS | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIBRANCE_SCALE | Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_VIEWPORT_BIT | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_W | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_WAIT_FAILED | Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WEIGHT_SUM_UNITY | Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_ONLY | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_PIXEL_DATA_RANGE | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_PIXEL_DATA_RANGE_LENGTH | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_WRITE_PIXEL_DATA_RANGE_POINTER | Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
| gl_X | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_XOR | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw |
| gl_Y | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_Z | Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ZERO | Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
| gl_ZOOM_X | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl_ZOOM_Y | Graphics.Rendering.OpenGL.Raw.ARB.Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
| gl__BUFFER_SERIALIZED_MODIFY | Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |