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3.5.7 UV Mapping |
POV-Ray 3.6 for UNIX documentation 3.5.8 Triangle Texture Interpolation |
3.5.9 Interior Texture |
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This feature is utilized in a number of visualization approaches: triangles with individual textures for each vertex, which are interpolated during rendering.
Syntax:
MESH_TRIANGLE:
triangle {
<Corner_1>,
<Corner_2>,
<Corner_3>
[MESH_TEXTURE]
} |
smooth_triangle {
<Corner_1>, <Normal_1>,
<Corner_2>, <Normal_2>,
<Corner_3>, <Normal_3>
[MESH_TEXTURE]
}
MESH_TEXTURE:
texture { TEXTURE_IDENTIFIER } |
texture_list {
TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER
}
To specify three vertex textures for the triangle, simply use texture_list instead of texture.
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3.5.7 UV Mapping | 3.5.8 Triangle Texture Interpolation | 3.5.9 Interior Texture |
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