30 #ifndef vtkShaderProperty_h 
   31 #define vtkShaderProperty_h 
   35 #include "vtkRenderingCoreModule.h"  
   74   bool HasVertexShaderCode();
 
   75   bool HasFragmentShaderCode();
 
   76   bool HasGeometryShaderCode();
 
   77   vtkSetStringMacro(VertexShaderCode);
 
   78   vtkGetStringMacro(VertexShaderCode);
 
   79   vtkSetStringMacro(FragmentShaderCode);
 
   80   vtkGetStringMacro(FragmentShaderCode);
 
   81   vtkSetStringMacro(GeometryShaderCode);
 
   82   vtkGetStringMacro(GeometryShaderCode);
 
   90   vtkGetObjectMacro(FragmentCustomUniforms, 
vtkUniforms);
 
   91   vtkGetObjectMacro(VertexCustomUniforms, 
vtkUniforms);
 
   92   vtkGetObjectMacro(GeometryCustomUniforms, 
vtkUniforms);
 
  103   virtual void AddVertexShaderReplacement(
const std::string& originalValue,
 
  105     const std::string& replacementValue, 
bool replaceAll) = 0;
 
  106   virtual void AddFragmentShaderReplacement(
const std::string& originalValue,
 
  108     const std::string& replacementValue, 
bool replaceAll) = 0;
 
  109   virtual void AddGeometryShaderReplacement(
const std::string& originalValue,
 
  111     const std::string& replacementValue, 
bool replaceAll) = 0;
 
  112   virtual int GetNumberOfShaderReplacements() = 0;
 
  115     std::string& replacementValue, 
bool& replaceAll) = 0;
 
  116   virtual void ClearVertexShaderReplacement(
 
  117     const std::string& originalValue, 
bool replaceFirst) = 0;
 
  118   virtual void ClearFragmentShaderReplacement(
 
  119     const std::string& originalValue, 
bool replaceFirst) = 0;
 
  120   virtual void ClearGeometryShaderReplacement(
 
  121     const std::string& originalValue, 
bool replaceFirst) = 0;
 
  122   virtual void ClearAllVertexShaderReplacements() = 0;
 
  123   virtual void ClearAllFragmentShaderReplacements() = 0;
 
  124   virtual void ClearAllGeometryShaderReplacements() = 0;
 
  125   virtual void ClearAllShaderReplacements() = 0;