29 #ifndef vtkOpenGLFluidMapper_h 
   30 #define vtkOpenGLFluidMapper_h 
   35 #include "vtkRenderingOpenGL2Module.h"  
   70   vtkSetMacro(ScalarVisibility, 
bool);
 
   71   vtkGetMacro(ScalarVisibility, 
bool);
 
   72   vtkBooleanMacro(ScalarVisibility, 
bool);
 
   83   vtkSetMacro(ParticleRadius, 
float);
 
   84   vtkGetMacro(ParticleRadius, 
float);
 
   94   vtkSetMacro(SurfaceFilterIterations, uint32_t);
 
   95   vtkGetMacro(SurfaceFilterIterations, uint32_t);
 
  103   vtkSetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
 
  104   vtkGetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
 
  115   vtkSetMacro(SurfaceFilterRadius, uint32_t);
 
  116   vtkGetMacro(SurfaceFilterRadius, uint32_t);
 
  124   vtkSetMacro(ThicknessAndVolumeColorFilterRadius, 
float);
 
  125   vtkGetMacro(ThicknessAndVolumeColorFilterRadius, 
float);
 
  133     BilateralGaussian = 0,
 
  154     this->NRFilterLambda = lambda;
 
  155     this->NRFilterMu = mu;
 
  164     this->BiGaussFilterSigmaDepth = sigmaDepth;
 
  172     UnfilteredOpaqueSurface = 0,
 
  194   vtkSetVector3Macro(AttenuationColor, 
float);
 
  195   vtkGetVector3Macro(AttenuationColor, 
float);
 
  203   vtkSetVector3Macro(OpaqueColor, 
float);
 
  204   vtkGetVector3Macro(OpaqueColor, 
float);
 
  214   vtkSetMacro(ParticleColorPower, 
float);
 
  215   vtkGetMacro(ParticleColorPower, 
float);
 
  225   vtkSetMacro(ParticleColorScale, 
float);
 
  226   vtkGetMacro(ParticleColorScale, 
float);
 
  236   vtkSetMacro(AttenuationScale, 
float);
 
  237   vtkGetMacro(AttenuationScale, 
float);
 
  247   vtkSetMacro(AdditionalReflection, 
float);
 
  248   vtkGetMacro(AdditionalReflection, 
float);
 
  258   vtkSetMacro(RefractionScale, 
float);
 
  259   vtkGetMacro(RefractionScale, 
float);
 
  266   vtkSetMacro(RefractiveIndex, 
float);
 
  267   vtkGetMacro(RefractiveIndex, 
float);
 
  289   void UpdateDepthThicknessColorShaders(
 
  295   void SetDepthThicknessColorShaderParameters(
 
  310   float ParticleRadius = 1.0f;
 
  313   uint32_t SurfaceFilterIterations = 3u;
 
  314   uint32_t SurfaceFilterRadius = 5u;
 
  315   float NRFilterLambda = 10.0f;
 
  316   float NRFilterMu = 1.0f;
 
  317   float BiGaussFilterSigmaDepth = 10.0f;
 
  319   uint32_t ThicknessAndVolumeColorFilterIterations = 3u;
 
  320   uint32_t ThicknessAndVolumeColorFilterRadius = 10u;
 
  324   float OpaqueColor[3]{ 0.0f, 0.0f, 0.95f };
 
  325   float AttenuationColor[3]{ 0.5f, 0.2f, 0.05f };
 
  326   float ParticleColorPower = 0.1f;
 
  327   float ParticleColorScale = 1.0f;
 
  328   float AttenuationScale = 1.0f;
 
  329   float AdditionalReflection = 0.0f;
 
  330   float RefractionScale = 1.0f;
 
  331   float RefractiveIndex = 1.33f;
 
  333   bool ScalarVisibility = 
false;
 
  334   bool InDepthPass = 
true;
 
  339   bool HasVertexColor = 
false;
 
  392     NumOptionalTexBuffers