|  | VTK
    9.0.1
    | 
 
 
 
Go to the documentation of this file.
   27 #ifndef vtkPointHandleRepresentation2D_h 
   28 #define vtkPointHandleRepresentation2D_h 
   31 #include "vtkInteractionWidgetsModule.h"  
   95   void BuildRepresentation() override;
 
   96   void StartWidgetInteraction(
double eventPos[2]) override;
 
   97   void WidgetInteraction(
double eventPos[2]) override;
 
   98   int ComputeInteractionState(
int X, 
int Y, 
int modify = 0) override;
 
  105   void ShallowCopy(
vtkProp* prop) override;
 
  106   void DeepCopy(
vtkProp* prop) override;
 
  108   void ReleaseGraphicsResources(
vtkWindow*) override;
 
  112   void Highlight(
int highlight) override;
 
  144   double LastPickPosition[3];
 
  145   double LastEventPosition[2];
 
  148   virtual 
void Translate(const 
double* eventPos) override;
 
  149   void Scale(const 
double eventPos[2]);
 
  155   void CreateDefaultProperties();
 
  158   int WaitingForMotion;
 
  
represent and manipulate 3D points
draw vtkPolyData onto the image plane
Abstract interface to translate 2D display positions to world coordinates.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract class for representing widget handles
copy oriented and scaled glyph geometry to every input point (2D specialization)
window superclass for vtkRenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
#define VTK_SIZEHINT(...)
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
represent the position of a point in display coordinates
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
virtual void Translate(const double *p1, const double *p2)
Translates world position by vector p1p2 projected on the constraint axis if any.
represent surface properties of a 2D image
a actor that draws 2D data
virtual void SetDisplayPosition(double pos[3])
Handles usually have their coordinates set in display coordinates (generally by an associated widget)...
concrete dataset represents vertices, lines, polygons, and triangle strips
Superclass for algorithms that produce only polydata as output.