|  | VTK
    9.0.1
    | 
 
 
 
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   34 #include "vtkRenderingCoreModule.h"  
   78   vtkSetMacro(LayerNumber, 
int);
 
   79   vtkGetMacro(LayerNumber, 
int);
 
   99   vtkViewportCoordinateMacro(Position);
 
  105   void SetDisplayPosition(
int, 
int);
 
  114   vtkViewportCoordinateMacro(Position2);
 
  123   void SetWidth(
double w);
 
  125   void SetHeight(
double h);
 
  
virtual void GetActors2D(vtkPropCollection *)
virtual int RenderOverlay(vtkViewport *)
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkCoordinate * Position2Coordinate
vtkCoordinate * PositionCoordinate
window superclass for vtkRenderWindow
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkMTimeType GetMTime()
Return this object's modified time.
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
virtual void ShallowCopy(vtkProp *prop)
Shallow copy of this vtkProp.
abstract class specifies interface for objects which render 2D actors
abstract specification for Viewports
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
a actor that draws 2D data
virtual vtkCoordinate * GetActualPositionCoordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
vtkTypeUInt32 vtkMTimeType