#include <map>
#include <string>
#include "RTWrapper/RTWrapper.h"
Go to the source code of this file.
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| OSPTexture | vtkOSPRayMaterialHelpers::NewTexture2D (RTW::Backend *backend, const osp::vec2i &size, const OSPTextureFormat type, void *data, const uint32_t _flags, size_t sizeOf) | 
|  | Helper function to make a 2d OSPRay Texture.  More... 
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| OSPTexture | vtkOSPRayMaterialHelpers::VTKToOSPTexture (RTW::Backend *backend, vtkImageData *vColorTextureMap) | 
|  | Manufacture an ospray texture from a 2d vtkImageData.  More... 
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| void | vtkOSPRayMaterialHelpers::MakeMaterials (vtkOSPRayRendererNode *orn, OSPRenderer oRenderer, std::map< std::string, OSPMaterial > &mats) | 
|  | Construct a set of ospray materials for all of the material names.  More... 
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| OSPMaterial | vtkOSPRayMaterialHelpers::MakeMaterial (vtkOSPRayRendererNode *orn, OSPRenderer oRenderer, std::string nickname) | 
|  | Construct one ospray material within the given renderer that corresponds to the visual characteristics set out in the named material in the material library.  More... 
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| OSPMaterial | vtkOSPRayMaterialHelpers::NewMaterial (vtkOSPRayRendererNode *orn, OSPRenderer oRenderer, std::string ospMatName) | 
|  | Wraps ospNewMaterial.  More... 
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