|  | VTK
    9.0.1
    | 
 
 
 
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   54 #ifndef vtkVRMLImporter_h 
   55 #define vtkVRMLImporter_h 
   57 #include "vtkIOImportModule.h"  
   70 class vtkVRMLImporterInternal;
 
   86   vtkSetStringMacro(FileName);
 
   87   vtkGetStringMacro(FileName);
 
   95   vtkSetMacro(ShapeResolution, 
int);
 
   96   vtkGetMacro(ShapeResolution, 
int);
 
  118   int OpenImportFile();
 
  130   virtual void enterNode(
const char*);
 
  131   virtual void exitNode();
 
  132   virtual void enterField(
const char*);
 
  133   virtual void exitField();
 
  134   virtual void useNode(
const char*);
 
  155   vtkVRMLImporterInternal* Internal;
 
  
map vtkPolyData to graphics primitives
represent and manipulate 3D points
FILE * GetFileFD()
Return the file pointer to the open file.
a virtual light for 3D rendering
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of float
Superclass for all sources, filters, and sinks in VTK.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
void ImportCameras(vtkRenderer *) override
void ImportLights(vtkRenderer *) override
void ImportProperties(vtkRenderer *) override
represents an object (geometry & properties) in a rendered scene
virtual std::string GetOutputsDescription()
Recover a printable string that let importer implementation Describe their outputs.
a simple class to control print indentation
virtual int ImportBegin()
object to represent cell connectivity
map scalar values into colors via a lookup table
dynamic, self-adjusting array of vtkIdType
abstract specification for renderers
represent surface properties of a geometric object
void ImportActors(vtkRenderer *) override