32 #ifndef vtkRenderWindowInteractor3D_h 
   33 #define vtkRenderWindowInteractor3D_h 
   36 #include "vtkRenderingCoreModule.h"  
   82     return this->WorldEventPositions[pointerIndex];
 
   90     return this->LastWorldEventPositions[pointerIndex];
 
   98     return this->WorldEventOrientations[pointerIndex];
 
  106     return this->LastWorldEventOrientations[pointerIndex];
 
  108   virtual void GetWorldEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  109   virtual void GetLastWorldEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  124     vtkDebugMacro(<< this->
GetClassName() << 
" (" << 
this << 
"): setting PhysicalEventPosition to (" 
  125                   << x << 
"," << y << 
"," << z << 
") for pointerIndex number " << pointerIndex);
 
  126     if (this->PhysicalEventPositions[pointerIndex][0] != x ||
 
  127       this->PhysicalEventPositions[pointerIndex][1] != y ||
 
  128       this->PhysicalEventPositions[pointerIndex][2] != z ||
 
  129       this->LastPhysicalEventPositions[pointerIndex][0] != x ||
 
  130       this->LastPhysicalEventPositions[pointerIndex][1] != y ||
 
  131       this->LastPhysicalEventPositions[pointerIndex][2] != z)
 
  133       this->LastPhysicalEventPositions[pointerIndex][0] =
 
  134         this->PhysicalEventPositions[pointerIndex][0];
 
  135       this->LastPhysicalEventPositions[pointerIndex][1] =
 
  136         this->PhysicalEventPositions[pointerIndex][1];
 
  137       this->LastPhysicalEventPositions[pointerIndex][2] =
 
  138         this->PhysicalEventPositions[pointerIndex][2];
 
  139       this->PhysicalEventPositions[pointerIndex][0] = x;
 
  140       this->PhysicalEventPositions[pointerIndex][1] = y;
 
  141       this->PhysicalEventPositions[pointerIndex][2] = z;
 
  145   virtual void SetPhysicalEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  154   virtual void GetPhysicalEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  155   virtual void GetLastPhysicalEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  156   virtual void GetStartingPhysicalEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  171     vtkDebugMacro(<< this->
GetClassName() << 
" (" << 
this << 
"): setting WorldEventPosition to (" 
  172                   << x << 
"," << y << 
"," << z << 
") for pointerIndex number " << pointerIndex);
 
  173     if (this->WorldEventPositions[pointerIndex][0] != x ||
 
  174       this->WorldEventPositions[pointerIndex][1] != y ||
 
  175       this->WorldEventPositions[pointerIndex][2] != z ||
 
  176       this->LastWorldEventPositions[pointerIndex][0] != x ||
 
  177       this->LastWorldEventPositions[pointerIndex][1] != y ||
 
  178       this->LastWorldEventPositions[pointerIndex][2] != z)
 
  180       this->LastWorldEventPositions[pointerIndex][0] = this->WorldEventPositions[pointerIndex][0];
 
  181       this->LastWorldEventPositions[pointerIndex][1] = this->WorldEventPositions[pointerIndex][1];
 
  182       this->LastWorldEventPositions[pointerIndex][2] = this->WorldEventPositions[pointerIndex][2];
 
  183       this->WorldEventPositions[pointerIndex][0] = x;
 
  184       this->WorldEventPositions[pointerIndex][1] = y;
 
  185       this->WorldEventPositions[pointerIndex][2] = z;
 
  195     vtkDebugMacro(<< this->
GetClassName() << 
" (" << 
this << 
"): setting WorldEventOrientation to (" 
  196                   << w << 
"," << x << 
"," << y << 
"," << z << 
") for pointerIndex number " 
  198     if (this->WorldEventOrientations[pointerIndex][0] != w ||
 
  199       this->WorldEventOrientations[pointerIndex][1] != x ||
 
  200       this->WorldEventOrientations[pointerIndex][2] != y ||
 
  201       this->WorldEventOrientations[pointerIndex][3] != z ||
 
  202       this->LastWorldEventOrientations[pointerIndex][0] != w ||
 
  203       this->LastWorldEventOrientations[pointerIndex][1] != x ||
 
  204       this->LastWorldEventOrientations[pointerIndex][2] != y ||
 
  205       this->LastWorldEventOrientations[pointerIndex][3] != z)
 
  207       this->LastWorldEventOrientations[pointerIndex][0] =
 
  208         this->WorldEventOrientations[pointerIndex][0];
 
  209       this->LastWorldEventOrientations[pointerIndex][1] =
 
  210         this->WorldEventOrientations[pointerIndex][1];
 
  211       this->LastWorldEventOrientations[pointerIndex][2] =
 
  212         this->WorldEventOrientations[pointerIndex][2];
 
  213       this->LastWorldEventOrientations[pointerIndex][3] =
 
  214         this->WorldEventOrientations[pointerIndex][3];
 
  215       this->WorldEventOrientations[pointerIndex][0] = w;
 
  216       this->WorldEventOrientations[pointerIndex][1] = x;
 
  217       this->WorldEventOrientations[pointerIndex][2] = y;
 
  218       this->WorldEventOrientations[pointerIndex][3] = z;
 
  222   virtual void SetWorldEventPose(
vtkMatrix4x4* poseMatrix, 
int pointerIndex);
 
  263   void SetTranslation3D(
double val[3]);
 
  264   vtkGetVector3Macro(Translation3D, 
double);
 
  265   vtkGetVector3Macro(LastTranslation3D, 
double);
 
  274   double Translation3D[3];
 
  275   double LastTranslation3D[3];