#include <vtkOpenGLContextDevice2DPrivate.h>
◆ Private()
  
  | 
        
          | vtkOpenGLContextDevice2D::Private::Private | ( |  | ) |  |  | inline | 
 
 
◆ ~Private()
  
  | 
        
          | vtkOpenGLContextDevice2D::Private::~Private | ( |  | ) |  |  | inline | 
 
 
◆ SaveGLState()
  
  | 
        
          | void vtkOpenGLContextDevice2D::Private::SaveGLState | ( | vtkOpenGLState * | ostate, |  
          |  |  | bool | colorBuffer = false |  
          |  | ) |  |  |  | inline | 
 
 
◆ RestoreGLState()
  
  | 
        
          | void vtkOpenGLContextDevice2D::Private::RestoreGLState | ( | vtkOpenGLState * | ostate, |  
          |  |  | bool | colorBuffer = false |  
          |  | ) |  |  |  | inline | 
 
 
◆ TexCoords()
  
  | 
        
          | float* vtkOpenGLContextDevice2D::Private::TexCoords | ( | float * | f, |  
          |  |  | int | n |  
          |  | ) |  |  |  | inline | 
 
 
◆ FindPowerOfTwo()
◆ TextureFromImage() [1/2]
◆ TextureFromImage() [2/2]
  
  | 
        
          | GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage | ( | vtkImageData * | image | ) |  |  | inline | 
 
 
◆ Texture
      
        
          | vtkTexture* vtkOpenGLContextDevice2D::Private::Texture | 
      
 
 
◆ TextureProperties
      
        
          | unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties | 
      
 
 
◆ SpriteTexture
      
        
          | vtkTexture* vtkOpenGLContextDevice2D::Private::SpriteTexture | 
      
 
 
◆ SavedDepthTest
      
        
          | bool vtkOpenGLContextDevice2D::Private::SavedDepthTest | 
      
 
 
◆ SavedStencilTest
      
        
          | bool vtkOpenGLContextDevice2D::Private::SavedStencilTest | 
      
 
 
◆ SavedBlend
      
        
          | bool vtkOpenGLContextDevice2D::Private::SavedBlend | 
      
 
 
◆ SavedDrawBuffer
      
        
          | GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer | 
      
 
 
◆ SavedClearColor
      
        
          | GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor[4] | 
      
 
 
◆ TextCounter
      
        
          | int vtkOpenGLContextDevice2D::Private::TextCounter | 
      
 
 
◆ Dim
◆ Offset
◆ GLExtensionsLoaded
      
        
          | bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded | 
      
 
 
◆ GLSL
      
        
          | bool vtkOpenGLContextDevice2D::Private::GLSL | 
      
 
 
◆ PowerOfTwoTextures
      
        
          | bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures | 
      
 
 
◆ TextTextureCache
Cache for text images. 
Generating texture for strings is expensive, we cache the textures here for a faster reuse. 
Definition at line 501 of file vtkOpenGLContextDevice2DPrivate.h.
 
 
◆ MathTextTextureCache
The documentation for this class was generated from the following file: