|  | VTK
    9.0.1
    | 
 
 
 
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   23 #ifndef vtkOpenGLSkybox_h 
   24 #define vtkOpenGLSkybox_h 
   27 #include "vtkRenderingOpenGL2Module.h"  
   50   float LastCameraPosition[3];
 
   52   void UpdateUniforms(
vtkObject*, 
unsigned long, 
void*);
 
  
vtkNew< vtkOpenGLActor > OpenGLActor
abstract base class for most VTK objects
vtkRenderer * CurrentRenderer
Renders a skybox environment.
abstract class specifies interface to map data to graphics primitives
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkNew< vtkOpenGLPolyDataMapper > CubeMapper
abstract specification for renderers
PolyDataMapper using OpenGL to render.
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.