| CanBeRemoved() const | CShip | [inline] |
| CheckCollision(CPowerUp *CounterPart) | CShip | |
| CheckCollision(CShip *CounterPart) | CShip | |
| ClearProjectils() | CShip | [inline] |
| CShip() | CShip | |
| Damage(int Damage) | CShip | |
| Draw() | CShip | |
| EquipWeapon(std::string Name) | CShip | |
| EquipWeapon(int GroupID) | CShip | |
| GetAniDelay() const | CShip | [inline] |
| GetCollisionSystem() | CShip | [inline] |
| GetCollisionSystemWidth() | CShip | [inline] |
| GetCurrentArmor() const | CShip | [inline] |
| GetCurWeaponNameOfType(std::size_t GroupID) const | CShip | |
| GetCurWeaponOfType(std::size_t GroupID) const | CShip | |
| GetDeadTime() const | CShip | [inline] |
| GetMaxArmor() const | CShip | [inline] |
| GetMaxArmorPtr() const | CShip | [inline] |
| GetProjectilCount() const | CShip | |
| GetProjectilDamage(int Projectil) const | CShip | |
| GetProjectileTarget(int YDistance) const | CShip | |
| GetProjectilWidth(int Projectil) const | CShip | |
| GetProjectilXPosition(int Projectil) const | CShip | |
| GetProjectilYPosition(int Projectil) const | CShip | |
| GetWeaponCount() const | CShip | [inline] |
| GetWeaponDamage(std::size_t Weapon) const | CShip | |
| GetWeaponName(std::size_t Weapon) const | CShip | |
| GetWeaponTypeCount() const | CShip | |
| GetXPosition() const | CShip | [inline] |
| GetYPosition() const | CShip | [inline] |
| Init(const std::string &FileName) | CShip | |
| IsDead() | CShip | [inline] |
| IsInvulnerable() const | CShip | [inline] |
| MoveX(int Direction) | CShip | |
| MoveY(int Direction) | CShip | |
| Repair(int Repair) | CShip | |
| ResetWeapons() | CShip | |
| SetAlpha(float Alpha) | CShip | [inline] |
| SetAniDelay(int AniDelay) | CShip | [inline] |
| SetCurArmor(int CurArmor) | CShip | [inline] |
| SetInvulnerable(bool Invulnerable) | CShip | [inline] |
| SetPosition(float X, float Y) | CShip | [inline] |
| Shoot() | CShip | |
| ~CShip() (Definiert in CShip) | CShip |
1.5.6