| CheckCollision(const CCollisionSystem *CounterPart) | CWeapon | |
| ClearProjectils() | CWeapon | |
| CWeapon() | CWeapon | |
| DrawProjectiles() | CWeapon | |
| Equip(bool Equip=true) | CWeapon | [inline] |
| GetDamage() const | CWeapon | [inline] |
| GetGroupID() const | CWeapon | [inline] |
| GetName() const | CWeapon | [inline] |
| GetProjectilCount() const | CWeapon | [inline] |
| GetProjectileSpeedX() const | CWeapon | [inline] |
| GetProjectileSpeedY() const | CWeapon | [inline] |
| GetProjectilWidth(int Projectil) const | CWeapon | [inline] |
| GetProjectilX(int Projectil) const | CWeapon | [inline] |
| GetProjectilXRel(int YDistance) const | CWeapon | |
| GetProjectilY(int Projectil) const | CWeapon | [inline] |
| GetShootSpeed() const | CWeapon | [inline] |
| Init(const std::string &Name) | CWeapon | [inline] |
| IsEquiped() const | CWeapon | [inline] |
| IsForeground() const | CWeapon | [inline] |
| Reset() | CWeapon | [inline] |
| Shoot(float X, float Y) | CWeapon | |
| ~CWeapon() (Definiert in CWeapon) | CWeapon |
1.5.6