| Lumiere Reference Manual |
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#define LUM_CONTROL_CONST (obj) struct LumControlPrivate; BonoboGenericFactory* lum_control_factory_new (void);
#define LUM_CONTROL_CONST(obj) G_TYPE_CHECK_INSTANCE_CAST((obj), lum_control_get_type(), LumControl const)
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struct LumControlPrivate {
LumPlayer * player;
LumConfigBackend player_type;
gchar * uri;
};| <<< LumContext | LumPlayer >>> |