| Lumiere Reference Manual |
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#define LUM_SKIN_NUMBER_CONST (obj) LumSkinNumber* lum_skin_number_new (LumSkin *skin, gint x, gint y, LumSkinPixmap *spixmap); void lum_skin_number_set_number (LumSkinNumber *self, gint number);
#define LUM_SKIN_NUMBER_CONST(obj) G_TYPE_CHECK_INSTANCE_CAST((obj), lum_skin_number_get_type(), LumSkinNumber const)
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LumSkinNumber* lum_skin_number_new (LumSkin *skin, gint x, gint y, LumSkinPixmap *spixmap);
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void lum_skin_number_set_number (LumSkinNumber *self, gint number);
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| number : |
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