, including all inherited members.
| acquire(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag) | Federation | |
| acquireIfAvailable(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| add(const char *theName, SocketTCP *theTCPLink) | Federation | |
| addConstrained(FederateHandle theHandle) | Federation | |
| addRegulator(FederateHandle theHandle, FederationTime theTime) | Federation | |
| associateRegion(FederateHandle, ObjectHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &) | Federation | |
| broadcastAnyMessage(NetworkMessage *msg, FederateHandle Except) | Federation | [private] |
| broadcastInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, FederationTime theTime, RegionHandle, const char *theTag) | Federation | |
| broadcastInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, RegionHandle, const char *theTag) | Federation | |
| broadcastSomeMessage(NetworkMessage *msg, FederateHandle Except, std::vector< FederateHandle > &fede_array, int nbfed) | Federation | [private] |
| broadcastSynchronization(FederateHandle federate, const char *label, const char *tag) | Federation | |
| broadcastSynchronization(FederateHandle federate, const char *label, const char *tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set) | Federation | |
| cancelAcquisition(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| cancelDivestiture(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| check(FederateHandle theHandle) const | Federation | |
| createRegion(FederateHandle, SpaceHandle, long) | Federation | |
| deleteObject(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, FederationTime theTime, const char *theUserTag) | Federation | |
| deleteObject(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, const char *theUserTag) | Federation | |
| deleteRegion(FederateHandle, long) | Federation | |
| divest(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| empty() const | Federation | |
| federateHandles | Federation | [private] |
| FederateList typedef | Federation | [private] |
| federateRestoreStatus(FederateHandle the_federate, bool the_status) | Federation | |
| federates | Federation | [private] |
| federateSaveBegun(FederateHandle) | Federation | |
| federateSaveStatus(FederateHandle, bool) | Federation | |
| Federation(const char *, Handle, SocketServer &, AuditFile &, const char *, int theVerboseLevel) | Federation | |
| FEDid | Federation | [private] |
| getFederate(const char *theName) | Federation | [private] |
| getFederate(FederateHandle theHandle) | Federation | [private] |
| getFEDid() const | Federation | |
| getHandle() const | Federation | |
| getName() const | Federation | |
| getNbFederates() const | Federation | |
| getNbRegulators() const | Federation | |
| handle | Federation | [private] |
| isOwner(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute) | Federation | |
| isSynchronizing() const | Federation | |
| kill(FederateHandle theFederate) | Federation | |
| modifyRegion(FederateHandle, RegionHandle, const std::vector< Extent > &) | Federation | |
| name | Federation | [private] |
| negotiateDivestiture(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag) | Federation | |
| NM_msgBufSend | Federation | [private] |
| objectHandles | Federation | [private] |
| publishInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool PubOrUnpub) | Federation | |
| publishObject(FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, bool PubOrUnpub) | Federation | |
| queryAttributeOwnership(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute) | Federation | |
| registerObject(FederateHandle theFederateHandle, ObjectClassHandle theClass, const char *theName) | Federation | |
| registerObjectWithRegion(FederateHandle, ObjectClassHandle, const char *, RegionHandle, int, std::vector< AttributeHandle > &) | Federation | |
| registerSynchronization(FederateHandle the_federate, const char *the_label, const char *the_tag) | Federation | |
| registerSynchronization(FederateHandle the_federate, const char *the_label, const char *the_tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set) | Federation | |
| regulators | Federation | [private] |
| remove(FederateHandle theHandle) | Federation | |
| removeConstrained(FederateHandle theHandle) | Federation | |
| removeRegulator(FederateHandle theHandle) | Federation | |
| requestFederationRestore(FederateHandle the_federate, const char *the_label) | Federation | |
| requestFederationSave(FederateHandle, const char *, FederationTime) | Federation | |
| requestFederationSave(FederateHandle, const char *) | Federation | |
| requestObjectOwner(FederateHandle theFederateHandle, ObjectHandle theObject, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| respondRelease(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| restoreInProgress | Federation | [private] |
| restoreStatus | Federation | [private] |
| restoreXmlData() | Federation | [private] |
| root | Federation | [private] |
| saveInProgress | Federation | [private] |
| saveLabel | Federation | [private] |
| saveStatus | Federation | [private] |
| saveXmlData() | Federation | [private] |
| server | Federation | [private] |
| setAttributeRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| setAttributeScopeAdvisorySwitch(FederateHandle theHandle) | Federation | |
| setClassRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| setInteractionRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| subscribeAttributesWR(FederateHandle, ObjectClassHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &) | Federation | |
| subscribeInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool SubOrUnsub) | Federation | |
| subscribeInteractionWR(FederateHandle, InteractionClassHandle, RegionHandle) | Federation | |
| subscribeObject(FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize) | Federation | |
| synchronizationLabels | Federation | [private] |
| unassociateRegion(FederateHandle, ObjectHandle, RegionHandle) | Federation | |
| unregisterSynchronization(FederateHandle theFederate, const char *theLabel) | Federation | |
| unsetAttributeRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| unsetAttributeScopeAdvisorySwitch(FederateHandle theHandle) | Federation | |
| unsetClassRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| unsetInteractionRelevanceAdvisorySwitch(FederateHandle theHandle) | Federation | |
| unsubscribeAttributesWR(FederateHandle, ObjectClassHandle, RegionHandle) | Federation | |
| unsubscribeInteractionWR(FederateHandle, InteractionClassHandle, RegionHandle) | Federation | |
| updateAttributeValues(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, FederationTime theTime, const char *theTag) | Federation | |
| updateAttributeValues(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, const char *theTag) | Federation | |
| updateRegulator(FederateHandle theHandle, FederationTime theTime) | Federation | |
| verboseLevel | Federation | [private] |
| ~Federation() | Federation | |